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README.ZAX
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1993-07-25
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1KB
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29 lines
If anything can go wrong, it will...
This is the second fix for the "Virtual Leftovers" demo, and I have to tell
you all: Its all BitFreaks fault. His crappy code (you should have seen it!
The worst 'Party Code' I have ever seen) screwed up. I found several bugs
the night before releasing it (a miracle I could fix it.. unreadable code
is the right word here. I wonder if even Pentagon could decrypt it), but when
I called BitFreak the next day, he had already discovered a few more...
Uh-Oh... so well, here is the fix.. I hope BitFreak got it all right this
time, because if NOT, grrr.... (I hope to swap him for some good graphician
some day,... anyone interested?).
Oh, and did you wonder why you could only select port 220h and 240h in the
previous loader? Well, BitFreak had some idea that these were the ONLY ports
selectable on the GUS... HAH! I asked him if he was 100% sure (I thought
there was something fishy here), but no... he was ABSOLUTELY positive there
were no more ports. Actually, only port 220h worked in the loader, but that
was just ONE of the huge pile of bugs... I won't go into the rest of them,
because the list would be FAR to long.
Way to go BitFreak! My parts worked PERFECTLY... No complaints on those yet,
just your shitty loader! hehe...
Some special greetings to ZigZag [iCE], Iridium [iCE], wReam, and Cyberstrike.
Yeah, I probably should have greeted some more people and you all are
pissed.. Ok, so sue me! :)
Zax / Avalanche